PhaseWarp
Overview
PhaseWarp can be thought of as a special kind of filter for normalized phasor signals. When used with a phasor and a table-lookup oscillator this produces what is known as phase distortion synthesis, famously used on Casio synthesizers like the VZ-1.
Algorithm
The algorithm for PhaseWarp works by adjusting the midpoint position where the phasor reaches 0.5. The adjustment amount is usually a normalized bipolar signal in the range -1 to 1. When the position value is positive, it warps the midpoint towards the upper bounds, causing a greater slope in the upper half, while decreasing the slope in the lower half. A negative position does opposite, creating a higher slope in the lower half, and a lower slope in the upper half.
(The whole thing makes a lot more sense when you graph it. Someday, I'll do that here. For now, you'll just have to take my word for it.)
Tangled Files
phasewarp.c
and phasewarp.h
.
#include "phasewarp.h"
<<funcs>>
#ifndef SK_PHASEWARP_H
#define SK_PHASEWARP_H
#ifndef SKFLT
#define SKFLT float
#endif
<<funcdefs>>
#endif
Compute
This algorithm is so simple, it can be done in a stateless
function called sk_phasewarp_tick
. Its arguments are
the input phasor signal and the warp factor.
SKFLT sk_phasewarp_tick(SKFLT in, SKFLT warp);
SKFLT sk_phasewarp_tick(SKFLT in, SKFLT warp)
{
SKFLT out;
SKFLT wmp;
out = 0;
<<calculate_warped_midpoint>>
<<determine_side_and_warp>>
return out;
}
Calculate warped midpoint. Call it wmp
.
wmp = (warp + 1.0) * 0.5;
Determine side and compute. If the phasor position is less than the warped midpoint, than compute with lefthand slope. Otherwise, compute righthand slope.
if (in < wmp) {
<<compute_with_lefthand_slope>>
} else {
<<compute_with_righthand_slope>>
}
Compute With Lefthand Slope. This slope is equal to
0.5/wmp
. This value scales the phasor input slope * in
.
if (wmp != 0) out = ((SKFLT)0.5 / wmp) * in;
Compute Righthand Slope. The righthand slope is computed as
0.5/(1 - wmp)
. The output is computed as
slope * (in - wmp) + 0.5
.
if (wmp != 1.0) {
out = ((SKFLT)0.5 / (SKFLT)(1.0 - wmp)) * (in - wmp) + 0.5;
}