revsc
Files: revsc.h, revsc.c
8 FDN stereo reverb
sp_revsc_create(sp_revsc **revsc)
sp_revsc_init(sp_data *sp, sp_revsc *revsc)
sp_revsc_compute(sp_data *sp, sp_revsc *revsc, SPFLOAT *input_1, SPFLOAT *input_2, SPFLOAT *out_1, SPFLOAT *out_2)
sp_revsc_destroy(sp_revsc **revsc)
Optional Parameters
feedback: Value between 0-1 that sets feedback value. The larger the value, the longer the decay.
(Default value: 0.97)
lpfreq: low pass cutoff frequency.
(Default value: 10000)
Inputs
input_1: First input.
input_2: Second input.
Outputs
out_1: Channel 1 output. Most likely for the left channel.
out_2: Channel 2 output. Mose likely for the right channel.
Example Code
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "soundpipe.h"
typedef struct {
sp_noise *ns;
sp_revsc *rev;
int counter;
} UserData;
void process(sp_data *data, void *ud) {
UserData *udata = ud;
SPFLOAT in = 0;
SPFLOAT out = 0;
SPFLOAT foo = 0;
sp_noise_compute(data, udata->ns, NULL, &in);
if(udata->counter < 2000) {
udata->counter = (udata->counter + 1) % 5000;
}else{
in = 0;
}
sp_revsc_compute(data, udata->rev, &in, &in, &data->out[0], &foo);
}
int main() {
srand(time(NULL));
UserData ud;
ud.counter = 0;
sp_data *sp;
sp_create(&sp);
sp_noise_create(&ud.ns);
sp_revsc_create(&ud.rev);
sp_noise_init(sp, ud.ns);
sp_revsc_init(sp, ud.rev);
sp->len = 44100 * 5;
sp_process(sp, &ud, process);
sp_noise_destroy(&ud.ns);
sp_revsc_destroy(&ud.rev);
sp_destroy(&sp);
return 0;
}