6. Other Functions
6.1. fract
The fract
operation returns the fractional part of a
floating point number.
<<static_funcdefs>>=
static float fract(float x);
<<funcs>>=
static float fract(float x)
{
return x - floor(x);
}
6.2. random
The random
function is a random number
generator implemented in the original shader code. It takes
in a 2d vector coordinate, and returns a corresponding
unit-magnitude random number.
<<static_funcdefs>>=
static float random(vec2 st);
<<funcs>>=
static float random(vec2 st)
{
return fract(sin(dot(st,
mkvec2(12.9898,78.233))) *
43758.5453123);
}
6.3. mix
mix
will blend two values using linear interpolation given
an alpha value.
<<static_funcdefs>>=
static float mix(float x, float y, float a);
<<funcs>>=
static float mix(float x, float y, float a)
{
return x * (1 -a) + y * a;
}
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