tasks
2024-05-06 00:15:55 implement gestling placeholder page
2024-05-06 00:27:17 create creation myth descript prototype
2024-05-06 00:36:07 create descript janet parset
2024-04-24 00:16:04 scope out tooling for building up text-driven story with links
2024-02-23 00:17:53 rework homepage to have more narrative
2024-02-14 00:03:46 reset
2024-02-14 00:10:42 cap and the sea floor
2024-02-14 00:13:01 the gardner
2024-02-12 00:15:52 the fade
2024-02-12 00:05:37 inspiration proximity
2024-02-11 00:06:32 the shores
2024-02-11 00:07:33 the gate
2024-02-11 00:06:27 the source
2024-02-11 00:09:43 the devoted
2024-02-11 00:07:11 cap is missing
2024-02-11 00:12:49 curiosity
2024-01-08 01:05:23 write out all narrative-based dialogues
2023-12-30 00:18:41 experiment with pixel operator font in CSS
2023-12-30 00:17:20 descript: comments might be broken?
2023-12-30 00:02:48 publish toni
2023-12-27 03:31:06 debugging: add2 causes stack overflow in sdfvm
2023-12-27 02:36:20 Create eyes that can be animated
2023-12-27 01:43:23 smoothly change bounce rate from inspire
2023-12-27 00:34:22 toni mouthshape patterns
2023-12-26 01:32:57 build out anatomy component
2023-12-25 00:49:33 build out anatomy abstraction
2023-12-25 01:08:20 second gestling anatomy
2023-12-24 02:05:49 toni text timing
2023-12-24 01:58:22 get toni dialogue to work with inspire
2023-12-24 00:41:04 make it possible to render gestlings without avatar
2023-12-06 01:22:39 toni vocab debugging
2023-12-02 01:06:12 second gestling phrases
2023-12-01 00:20:38 second gestling dialogue
2023-11-28 01:39:39 create audiovisual proofsheet for toni
2023-11-25 00:08:22 create refsheet pdf script
2023-11-15 02:49:02 create phrasemaker
2023-11-13 00:15:27 create toni uf2
2023-11-13 00:22:19 the second gestling
2023-11-13 00:07:07 create toni phrasebank
2023-11-09 00:03:53 add refcards to build system
2023-11-09 00:13:06 refactor refcard generator to be re-usable component
2023-11-09 01:08:10 second gestling writing system
2023-11-03 01:01:38 outline story narrative and organize gestling dialogue
2023-10-24 01:27:20 implement gestling vocab proof sheet for toni
2023-10-13 04:52:18 zecond gestling vocabulary
2023-10-11 00:23:40 add sync to metro node for toni physiology/mechanism
2023-10-09 03:52:59 second gestling mechanism
2023-10-07 04:16:29 second gestling physiology
2023-10-07 00:27:16 plan out the second gestling
2023-10-05 00:46:10 create sprite layer for maps
2023-10-02 01:57:53 create initial junior sprite
2023-09-30 01:54:36 rework map generator
2023-09-30 00:12:00 make a link to junior page on gestleton image map
2023-09-30 01:08:54 automatic score generation
2023-09-29 01:38:27 create mouth shapes
2023-09-28 02:14:53 create mouth abstraction
2023-09-28 01:21:57 hook up avatar to inspire
2023-09-28 00:28:02 placeholder avatar
2023-09-28 00:27:53 video dimensions, window, and messagebox
2023-09-27 00:48:28 create segment mode
2023-09-27 00:17:44 look into mechanism for dividing phrase ramps into different sizes
2023-09-27 02:30:17 created junior mushroom phrases
2023-09-27 00:40:30 improve ref-card to be more pdf-friendly
2023-09-26 00:59:56 the first gestling
2023-09-26 00:11:10 make phrasebooks more flexible
2023-09-26 02:29:22 improve sound notation system
2023-09-25 00:58:27 port trailer 2 code to initial 'inspire' utility
2023-09-24 00:12:01 junior mushroom poem
2023-09-24 00:46:04 create uf2 symbol set for prosody curves
2023-09-23 00:48:37 junior phrasing tweaks
2023-09-23 02:28:35 create score from junior dialogue script
2023-09-22 01:10:18 bitrune debugging
2023-09-18 00:08:52 create res target separate from assets
2023-09-17 11:05:59 create phrase pipeline
2023-09-15 00:59:40 scope out phrasebank
2023-09-12 00:13:16 what's left 9-12 brainstorming
2023-09-12 02:03:24 setup and initial script
2023-09-12 00:16:43 trailer 2
2023-09-11 00:15:04 junior debugging
2023-09-10 01:18:04 add external scaling factor to gestvm
2023-09-09 00:19:10 blipsqueak fixing
2023-09-08 00:18:05 create balance node
2023-09-08 00:13:47 create render phony target to render all assets
2023-09-07 15:16:49 establish initial "junior" phrases
2023-09-05 00:35:01 phrase structure
2023-09-04 03:14:05 c64 to uf2 font
2023-09-04 00:01:43 move uf2.lua out of path folder
2023-09-03 00:12:08 scaling support for uf2 renderer
2023-08-31 04:54:22 message box: initial implementation
2023-08-30 00:38:03 speech planning
2023-08-18 00:24:12 create cauldronia symbol for trailer
2023-08-18 00:27:39 get color flipping working with scheduler mechanic
2023-08-18 00:20:45 fix ellipse bug in sdf2d
2023-08-18 00:25:55 add subtle movements to squad
2023-08-18 01:35:32 hook up squad to welcome to gestleton
2023-08-18 00:50:41 sdfvm debugging
2023-08-16 06:19:53 create squad
2023-08-16 01:47:15 connect ritual music to welcome to gestleton
2023-08-15 03:01:05 ritual music
2023-08-14 02:52:58 make it go 'ya'
2023-08-13 04:10:54 create XM to gesture conversion proof-of-concept
2023-08-13 00:12:01 avatar drawing pipeline
2023-08-12 02:38:13 teaser trailer: music
2023-08-10 00:08:01 avatar component
2023-08-10 00:44:17 create sdfvm language
2023-08-10 03:05:45 work out initial eye designs
2023-08-09 02:53:52 mouth animation with gesture proof of concept
2023-08-08 00:53:58 create time breakdown for every task logged
2023-08-08 01:11:05 mouth animation
2023-08-06 03:26:39 implement bpsdf
2023-08-06 00:04:58 create samu recipe for generating sdfvmtable
2023-08-05 04:59:17 create mouth shape with lua code
2023-08-05 01:45:02 mouth animation proof of concept
2023-08-04 01:14:26 create mouth test sheet
2023-08-03 01:50:02 create sdfvm to btprnt region writer
2023-08-03 01:14:02 initial sdf VM
2023-08-02 03:58:49 mouth design proof of concept
2023-08-01 01:41:21 tilemap proof of concept
2023-07-31 02:42:29 create spec of Script format with working parser
2023-07-29 03:16:33 create tile editor for grid zero
2023-07-29 00:58:11 scope out avatar component
2023-07-29 02:12:53 create map/regions -> HTML imagemap proof of concept
2023-07-28 00:21:29 create imagemap proof of concept
2023-07-28 00:09:56 outlining: maps, lore, dialogue
2023-07-28 00:24:59 port bitrune to grid zero
2023-07-28 01:56:46 architect gestling creation pipeline
2023-07-27 00:41:40 create boilerplate pages for main levels
2023-07-23 03:56:27 create outline of maps of cauldronia
2023-07-22 01:06:51 draft out some initial dialogue
2023-07-22 00:32:46 initial planning/scoping for maps, lore, and dialogue
2023-07-21 01:20:21 wrap tubesculpt/shapemorf demo into gestku framework
2023-07-20 02:56:37 demo with tubular using states made from tubesculpt
2023-07-13 07:18:11 create gesture controlled table morpher that works with tubular
2023-07-07 13:05:30 create interactive interface for exploring sound states in tubular
2023-07-02 01:50:35 create a "progress" page
2023-07-01 20:33:11 bitrune initial editor
2023-07-01 01:30:02 the interface works with diphone now, so it's more or less in a good place. I think it's ready for the LIL code.
2023-06-29 07:09:07 implement tubular
2023-01-31 00:29:25 create goblins page
2023-01-31 00:48:06 add constructs for managing larger morphemes
2023-01-30 00:14:02 create interface for making gesture paths
2023-01-23 01:20:55 warble: properly implement gate for aspiration
2023-01-22 00:03:54 add "prop" mode to nrt
2023-01-22 00:22:47 add constants to gest
2023-01-21 02:17:27 create initial warble synthesizer
00:33:29 message box component: planning
00:39:16 initial speech timing mechanics
00:12:41 9/24 brainstorming
00:40:16 create 'inspire' utility
00:15:00 implement initial avatar animations